The folder contains different sized shaders that show different zoom levels of the handheld also if you aren't set on that one. I'm not sure about the other handheld but for the Nintendo ones I found the shaders in the handheld folder to be better than the overlays if you wanted to look into that this is an example of the GBA one. cfg, just rename it and inside change the image its looking for to the same name as the image you want to use. That is a rocketlauncher bezel you have there not a retroarch one. For systems that one may be using the same core like gambatte_libretro.cfg for the GB and GBC but wish to have different custom configure in order to have a different handheld border shader if you copy your gambatte_libretro.cfg in the RA config folder and name it to something like gambatte2_libretro.cfg will it show up in the RA UI options? I have searched but have not found any tutorials or discussion detailing exactly this.Īlso, one more question. Has anyone done this before and if so would someone be so kind as to walk through it together and then hopefully others may benefit from it too. cfg file, but I have tried and not succeeded. I know the short answer to this would just be to create a. ini just has the following information in it: cfg file, it just came with the following: The. Though I want to be able to add ones that I have downloaded like this Atari Lynx one: I find it much more enjoyable playing like this. And if I make changes to that Preset, then every system that use this Shader Preset would be updated automatically (and I have many, many systems emulated).I know how to add the handheld border shaders through RetroArch like the GBA one which was included in RetroArch's initial download or shader update here: What you are interested in are the Shader Filenames on the right side. BTW the Shader Preset names like svideo_tv are just made up by me, and saved to file with that name for easy access. And you can see I like the base CRT Royale shader, which is used for most tv and monitor stuff, but with different configuration. The slight changes I am doing are like adding curvature or disabling/enabling interlacing. Handheld / lcd-grid-v2-gba-color-motionblur.slangp Handheld / lcd-grid-v2-gbc-color-motionblur.slangp Presets / crt-royale-ntsc-composite.slangp Another Edit: Corrected the folders, as I wrote crt instead presets. Here is what cores and shader I am using: Edit: Added folder to filename, to find it faster in the RetroArch "shaders" directory. It was replaced by Swanstation, which is basically same core with different name and will be updated. And Duckstation won't be updated anymore. I noticed that you listed parallel_n64_libretro on SNES. A click will show you sample image and what real shader it is using: These are basically mostly default shaders with slight changes in settings. If you scroll down to the first table there is a shader preset with a custom name (like "composite_tv"). If that is not the kind of thing you like, then have a look at my blog post were I talked a bit about my setup and choice of shader for each system. These are packages of shaders with bezels (images around the border): Have a look at the Mega Bezel that were introduced recently.
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